// TicketStub
//
// This struct represents a bundle of tickets held by a clerk or customer.
// Knows how many tickets it contains and which theater the tickets are for.
//
#ifndef _TICKETSTUB_
#define _TICKETSTUB_

class TicketStub {
  public:
    TicketStub();			// Initialize the TicketStub object
	TicketStub(int numTickets, int theaterID);
    ~TicketStub();			// De-allocate bitmap
    
    int getNumTickets(); 		// returns number of tickets
    int getTheaterID(); 		// returns theater ID
	
	void setNumTickets(int numTickets); // number of tickets
    void setTheaterID(int theaterID); 	// theater number
	
  private:
    int numTickets;			// number of tickets
	int theaterID;			// theater number
};
#endif
